Museum of London Computing/History Consultation Evening

On Wednesday evening I visited the Museum of London after seeing an advert in my weekly CAS email offering a £40 amazon voucher to spend two hours looking at a new educational resource. They specifically requested history and/or computing teachers and were hoping for a range of both primary and secondary teachers. From what IContinue reading “Museum of London Computing/History Consultation Evening”

Testing…testing…1…2…3

So, with the start of the new term, I’ve been able to try out some of the resources I’ve mentioned with the children I teach. I’ll start with ActiveLit, the text based adventure writing programme I discovered via Twitter. Using the game I’d created over the summer, I set the Year 6 children the taskContinue reading “Testing…testing…1…2…3”

Espresso Coding

We’ve been using Espresso in my school for a number of years for subjects like history and English. I’m sure most schools have one of their servers installed somewhere in a forgotten corner. As a maths and ICT teacher, I’ve never really found much use for it, but occasionally I’ve given it a cursory glance.Continue reading “Espresso Coding”

Raspberry Pi – CamJam EduKit (part 2)

After the success of my first post, thanks to Raspberry Pi tweeting about it, I thought I should move on to the other three worksheets that come with this pack (there are another two in the process of being made). I’m really pleased with the feedback I’ve received and I’m really looking forward to seeingContinue reading “Raspberry Pi – CamJam EduKit (part 2)”

Raspberry Pi – CamJam EduKit (part 1)

As I have mentioned somewhere in a previous post, the Raspberry Pi community is very friendly and eager to help people. One of the most proactive groups I have come across is a meetup group in Cambridge called CamJam*. One of the organisers of CamJam, Michael Horne, mentioned something on twitter the other day whichContinue reading “Raspberry Pi – CamJam EduKit (part 1)”

Quest – Text-based adventure game (creating a game)

For an introduction to Quest/ActiveLit, click here. For information about creating your first room, click here. So, after creating my single room and getting my head around how to use this software, I’ve made a start in creating my full game from the map I created earlier: As a starting point, I created every singleContinue reading “Quest – Text-based adventure game (creating a game)”

Quest – Text-based adventure game (creating a room)

If you’ve not read it yet, here is my first post about Quest/ActiveLit. I’ve just sat down for about an hour and a half to try and create my first room in ActiveLit. I’m not going to lie, it was quite hard work, but it feels like the next room will be a lot easierContinue reading “Quest – Text-based adventure game (creating a room)”

Quest – Text based adventure games (intro)

When we were looking at the new curriculum last year, we were drawn to the idea of looking at text based adventure games and it was penciled in to our Year 6 curriculum. From September I’m the one who has to find a way to introduce and teach this topic so I was really pleasedContinue reading “Quest – Text based adventure games (intro)”